[Wrf-users] Upper boundary cfl error (UNCLASSIFIED)
Thomas Raab
thomas.raab at student.uibk.ac.at
Fri Mar 5 04:00:48 MST 2010
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I also ran a couple of simulations with an innermost grid distance of
300m using 1" topograpphy data. First I found the same issues with rapid
instability growth at a single grid point at steep slopes, regardless
of model time step. I then shifted the innermost grid a little bit
around so that after some trial and error I found a position where the
model did not blow up. Seems to be there is a crucial steepness above
which the model gets unstable. Height of first vertical level above
ground and number of vertical levels was also important.
I hope this is acknowledged in future releases, at the moment WRF is not
really suitable for very high resolution simulations.
Best regards,
Thomas
Dumais, Bob (Civ, ARL/CISD) wrote:
> Classification: UNCLASSIFIED
> Caveats: NONE
>
> Thank you , Mark. That is a good suggestion, especially as if you say
> the hi res structure stays intact even after 5 passes. I would be
> worried if the 5 pass smoothing made 500 m terrain field look more like
> a 2 km terrain field after 1 pass. As Sen Chiao mentioned earlier,
> without capturing the higher resolution terrain & land use structure,
> the impact of a higher resolution grid becomes questionable in most
> cases when considering the computational cost involved. Have a great
> night-
>
> Bob
>
> -----Original Message-----
> From: wrf-users-bounces at ucar.edu [mailto:wrf-users-bounces at ucar.edu] On
> Behalf Of Mark Stoelinga
> Sent: Thursday, March 04, 2010 3:50 PM
> To: wrf-users at ucar.edu
> Subject: Re: [Wrf-users] Upper boundary cfl error (UNCLASSIFIED)
>
> I can also confirm what Bob and David suggested...I had the same problem
> for 4/3-km simulations, and solved it the same way ( don't recall if we
> did 4 or 5 smoothing passes).
>
> What I do recall is that the resultant smoothing of the terrain is not
> as drastic as one might fear from 5 smoothing passes. The differences
> are noticeable, but most of the hi-res structure in the terrain is still
> there. And the WRF crash problem goes away.
>
> Mark
>
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