<div dir="ltr"><div><div>To my knowledge, NCL uses the RIP code (attached). The wrf_cape_2d and wrf_cape_3d <br></div>are wrappers which call the RIP code with I3DFlag=0 (_2d) and I3DFlag=1 (_3d).<br>---<br></div>NOTE: NCL developers did not create RIP and do not know the details of the code. <br></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Oct 8, 2014 at 7:20 AM, Xiaoming Sun <span dir="ltr"><<a href="mailto:yueyunxiaoming@gmail.com" target="_blank">yueyunxiaoming@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div>Dear NCL developers,<br><br></div>It seems wrf_cape_2d and wrf_cape_3d are builtin functions of NCL.<br><br></div>I am wondering whether I can have the source codes of them?<br><br></div>Thanks,<br><br></div>Best Regards,<span class="HOEnZb"><font color="#888888"><br clear="all"><div><div><div><div><div><div><div><br>-- <br>Xiaoming Sun
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